Week 1 - October 8th to 10th
Wednesday, October 8th
Morning: Introduction to Lua Scripting
I will examine various Lua scripts already created for MetaPlace in an attempt to familiarize myself with how they're structured and how basic functions are scripted. I will also study the MetaPlace wiki articles written on Lua, and catch up on all posts made on the MetaPlace scripting forum. Both of these places will soon become invaluable resources that I will have to learn to take full advantage of.
Homework: Read Programming in Lua - Chapters 1-3
Afternoon: Non-Digital Game Design
Field trip! I will be spending the rest of the day with The Oxford History of Board Games in the main reading room of the Humanities and Social Sciences Library. I hope to by inspired by the vast varieties of board games that have been created and played throughout the centuries, and also develop a starting point for understanding their cultural and historical significance.
Homework: Read Challenges for Game Designers - Chapters 1-4
Thursday, October 9th
Morning: ARG Participation, Design, and Production
This acronym laden session will begin with a 9am IRC chat with members of the IGDA ARG SIG. I will then explore the Superstruct game website.
Homework: Plan and complete a basic entry for the Superstruct mission.
Afternoon: Warren Spector Master Class Video
A little bit of a break for absorption and contemplation before Friday's intense practical and creative sessions. When Warren Spector taught a class in game design last year, the three hour auditorium interviews he conducted with game industry luminaries were briefly put online. I've chosen Harvey Smith's interview for this week's viewing.
Friday, October 10th
Morning: Introduction to Lua Scripting
Modify selected MetaPlace Lua scripts and observe in game world.
Homework: Read PIL Ch. 4-6
Afternoon: Non-Digital Game Design
Complete selected excercises from Chapters 1-4 of Challenges for Game Designers.
Homework: Read Challenges Ch. 5-8
Morning: Introduction to Lua Scripting
I will examine various Lua scripts already created for MetaPlace in an attempt to familiarize myself with how they're structured and how basic functions are scripted. I will also study the MetaPlace wiki articles written on Lua, and catch up on all posts made on the MetaPlace scripting forum. Both of these places will soon become invaluable resources that I will have to learn to take full advantage of.
Homework: Read Programming in Lua - Chapters 1-3
Afternoon: Non-Digital Game Design
Field trip! I will be spending the rest of the day with The Oxford History of Board Games in the main reading room of the Humanities and Social Sciences Library. I hope to by inspired by the vast varieties of board games that have been created and played throughout the centuries, and also develop a starting point for understanding their cultural and historical significance.
Homework: Read Challenges for Game Designers - Chapters 1-4
Thursday, October 9th
Morning: ARG Participation, Design, and Production
This acronym laden session will begin with a 9am IRC chat with members of the IGDA ARG SIG. I will then explore the Superstruct game website.
Homework: Plan and complete a basic entry for the Superstruct mission.
Afternoon: Warren Spector Master Class Video
A little bit of a break for absorption and contemplation before Friday's intense practical and creative sessions. When Warren Spector taught a class in game design last year, the three hour auditorium interviews he conducted with game industry luminaries were briefly put online. I've chosen Harvey Smith's interview for this week's viewing.
Friday, October 10th
Morning: Introduction to Lua Scripting
Modify selected MetaPlace Lua scripts and observe in game world.
Homework: Read PIL Ch. 4-6
Afternoon: Non-Digital Game Design
Complete selected excercises from Chapters 1-4 of Challenges for Game Designers.
Homework: Read Challenges Ch. 5-8
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